/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GL_TEXTURE_CUBE_HPP #define ANTKEEPER_GL_TEXTURE_CUBE_HPP namespace gl { class shader_input; /** * A cube texture which can be uploaded to shaders via shader inputs. */ class texture_cube { public: /** * Creates a cube texture. */ texture_cube(); /** * Destroys a cube texture. */ ~texture_cube(); /// Returns the linear size of a cube face, in pixels. int get_face_size() const; private: friend class shader_input; unsigned int gl_texture_id; int face_size; }; inline int texture_cube::get_face_size() const { return face_size; } } // namespace gl #endif // ANTKEEPER_GL_TEXTURE_CUBE_HPP