💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_GL_TEXTURE_CUBE_HPP
  20. #define ANTKEEPER_GL_TEXTURE_CUBE_HPP
  21. namespace gl {
  22. class shader_input;
  23. /**
  24. * A cube texture which can be uploaded to shaders via shader inputs.
  25. */
  26. class texture_cube
  27. {
  28. public:
  29. /**
  30. * Creates a cube texture.
  31. */
  32. texture_cube();
  33. /**
  34. * Destroys a cube texture.
  35. */
  36. ~texture_cube();
  37. /// Returns the linear size of a cube face, in pixels.
  38. int get_face_size() const;
  39. private:
  40. friend class shader_input;
  41. unsigned int gl_texture_id;
  42. int face_size;
  43. };
  44. inline int texture_cube::get_face_size() const
  45. {
  46. return face_size;
  47. }
  48. } // namespace gl
  49. #endif // ANTKEEPER_GL_TEXTURE_CUBE_HPP