💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_GEOM_MESH_ACCELERATOR_HPP
#define ANTKEEPER_GEOM_MESH_ACCELERATOR_HPP
#include "geom/mesh.hpp"
#include "geom/octree.hpp"
#include "geom/aabb.hpp"
#include "geom/intersection.hpp"
#include "utility/fundamental-types.hpp"
#include <list>
#include <optional>
#include <unordered_map>
namespace geom {
/**
* Acceleration structure for querying mesh geometry.
*/
class mesh_accelerator
{
public:
struct ray_query_result
{
float t;
geom::mesh::face* face;
};
mesh_accelerator();
/**
* Builds the acceleration structure.
*/
void build(const mesh& mesh);
/**
* Finds the first intersection between a ray and a triangle in the mesh.
*
* @param ray Ray to test for intersection.
* @return Ray query result on intersection, and `std::nullopt` if no intersection occurreda.
*/
std::optional<ray_query_result> query_nearest(const ray<float>& ray) const;
private:
aabb<float> get_node_bounds(octree32::node_type node) const;
void query_nearest_recursive(float& nearest_t, geom::mesh::face*& nearest_face, octree32::node_type node, const ray<float>& ray) const;
/// Returns the max-depth node in which the point is located
octree32::node_type find_node(const float3& point) const;
octree32 octree;
float3 node_dimensions[octree32::max_depth + 1];
float3 center_offset;
std::unordered_map<octree32::node_type, std::list<mesh::face*>> face_map;
};
} // namespace geom
#endif // ANTKEEPER_GEOM_MESH_ACCELERATOR_HPP