💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_GEOM_MESH_ACCELERATOR_HPP
  20. #define ANTKEEPER_GEOM_MESH_ACCELERATOR_HPP
  21. #include "geom/mesh.hpp"
  22. #include "geom/octree.hpp"
  23. #include "geom/aabb.hpp"
  24. #include "geom/intersection.hpp"
  25. #include "utility/fundamental-types.hpp"
  26. #include <list>
  27. #include <optional>
  28. #include <unordered_map>
  29. namespace geom {
  30. /**
  31. * Acceleration structure for querying mesh geometry.
  32. */
  33. class mesh_accelerator
  34. {
  35. public:
  36. struct ray_query_result
  37. {
  38. float t;
  39. geom::mesh::face* face;
  40. };
  41. mesh_accelerator();
  42. /**
  43. * Builds the acceleration structure.
  44. */
  45. void build(const mesh& mesh);
  46. /**
  47. * Finds the first intersection between a ray and a triangle in the mesh.
  48. *
  49. * @param ray Ray to test for intersection.
  50. * @return Ray query result on intersection, and `std::nullopt` if no intersection occurreda.
  51. */
  52. std::optional<ray_query_result> query_nearest(const ray<float>& ray) const;
  53. private:
  54. aabb<float> get_node_bounds(octree32::node_type node) const;
  55. void query_nearest_recursive(float& nearest_t, geom::mesh::face*& nearest_face, octree32::node_type node, const ray<float>& ray) const;
  56. /// Returns the max-depth node in which the point is located
  57. octree32::node_type find_node(const float3& point) const;
  58. octree32 octree;
  59. float3 node_dimensions[octree32::max_depth + 1];
  60. float3 center_offset;
  61. std::unordered_map<octree32::node_type, std::list<mesh::face*>> face_map;
  62. };
  63. } // namespace geom
  64. #endif // ANTKEEPER_GEOM_MESH_ACCELERATOR_HPP