/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GEOM_MESH_ACCELERATOR_HPP #define ANTKEEPER_GEOM_MESH_ACCELERATOR_HPP #include "geom/mesh.hpp" #include "geom/octree.hpp" #include "geom/aabb.hpp" #include "geom/intersection.hpp" #include "utility/fundamental-types.hpp" #include #include #include namespace geom { /** * Acceleration structure for querying mesh geometry. */ class mesh_accelerator { public: struct ray_query_result { float t; geom::mesh::face* face; }; mesh_accelerator(); /** * Builds the acceleration structure. */ void build(const mesh& mesh); /** * Finds the first intersection between a ray and a triangle in the mesh. * * @param ray Ray to test for intersection. * @return Ray query result on intersection, and `std::nullopt` if no intersection occurreda. */ std::optional query_nearest(const ray& ray) const; private: aabb get_node_bounds(octree32::node_type node) const; void query_nearest_recursive(float& nearest_t, geom::mesh::face*& nearest_face, octree32::node_type node, const ray& ray) const; /// Returns the max-depth node in which the point is located octree32::node_type find_node(const float3& point) const; octree32 octree; float3 node_dimensions[octree32::max_depth + 1]; float3 center_offset; std::unordered_map> face_map; }; } // namespace geom #endif // ANTKEEPER_GEOM_MESH_ACCELERATOR_HPP