💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "resources/resource-loader.hpp"
#include "resources/resource-manager.hpp"
#include "resources/json.hpp"
#include "game/ant/trait/sculpturing.hpp"
#include "gl/texture-2d.hpp"
#include <stdexcept>
using namespace game::ant;
template <>
trait::sculpturing* resource_loader<trait::sculpturing>::load(resource_manager* resource_manager, PHYSFS_File* file, const std::filesystem::path& path)
{
// Load JSON data
json* data = resource_loader<json>::load(resource_manager, file, path);
// Validate trait file
auto sculpturing_element = data->find("sculpturing");
if (sculpturing_element == data->end())
throw std::runtime_error("Invalid sculpturing trait.");
// Allocate sculpturing trait
trait::sculpturing* sculpturing = new trait::sculpturing();
// Load sculpturing normal map
auto normal_map_element = sculpturing_element->find("normal_map");
if (normal_map_element == sculpturing_element->end())
throw std::runtime_error("Sculpturing trait doesn't specify sculpturing normal map.");
sculpturing->normal_map = resource_manager->load<gl::texture_2d>(normal_map_element->get<std::string>());
// Parse sculpturing roughness
sculpturing->roughness = 0.0f;
if (auto roughness_element = sculpturing_element->find("roughness"); roughness_element != sculpturing_element->end())
sculpturing->roughness = roughness_element->get<float>();
// Free JSON data
delete data;
return sculpturing;
}