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/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "resources/resource-loader.hpp"
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#include "resources/resource-manager.hpp"
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#include "resources/json.hpp"
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#include "game/ant/trait/sculpturing.hpp"
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#include "gl/texture-2d.hpp"
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#include <stdexcept>
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using namespace game::ant;
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template <>
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trait::sculpturing* resource_loader<trait::sculpturing>::load(resource_manager* resource_manager, PHYSFS_File* file, const std::filesystem::path& path)
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{
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// Load JSON data
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json* data = resource_loader<json>::load(resource_manager, file, path);
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// Validate trait file
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auto sculpturing_element = data->find("sculpturing");
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if (sculpturing_element == data->end())
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throw std::runtime_error("Invalid sculpturing trait.");
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// Allocate sculpturing trait
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trait::sculpturing* sculpturing = new trait::sculpturing();
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// Load sculpturing normal map
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auto normal_map_element = sculpturing_element->find("normal_map");
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if (normal_map_element == sculpturing_element->end())
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throw std::runtime_error("Sculpturing trait doesn't specify sculpturing normal map.");
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sculpturing->normal_map = resource_manager->load<gl::texture_2d>(normal_map_element->get<std::string>());
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// Parse sculpturing roughness
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sculpturing->roughness = 0.0f;
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if (auto roughness_element = sculpturing_element->find("roughness"); roughness_element != sculpturing_element->end())
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sculpturing->roughness = roughness_element->get<float>();
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// Free JSON data
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delete data;
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return sculpturing;
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}
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