/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "resources/resource-loader.hpp" #include "resources/resource-manager.hpp" #include "resources/json.hpp" #include "game/ant/trait/sculpturing.hpp" #include "gl/texture-2d.hpp" #include using namespace game::ant; template <> trait::sculpturing* resource_loader::load(resource_manager* resource_manager, PHYSFS_File* file, const std::filesystem::path& path) { // Load JSON data json* data = resource_loader::load(resource_manager, file, path); // Validate trait file auto sculpturing_element = data->find("sculpturing"); if (sculpturing_element == data->end()) throw std::runtime_error("Invalid sculpturing trait."); // Allocate sculpturing trait trait::sculpturing* sculpturing = new trait::sculpturing(); // Load sculpturing normal map auto normal_map_element = sculpturing_element->find("normal_map"); if (normal_map_element == sculpturing_element->end()) throw std::runtime_error("Sculpturing trait doesn't specify sculpturing normal map."); sculpturing->normal_map = resource_manager->load(normal_map_element->get()); // Parse sculpturing roughness sculpturing->roughness = 0.0f; if (auto roughness_element = sculpturing_element->find("roughness"); roughness_element != sculpturing_element->end()) sculpturing->roughness = roughness_element->get(); // Free JSON data delete data; return sculpturing; }