💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "resources/resource-loader.hpp"
  20. #include "resources/resource-manager.hpp"
  21. #include "resources/json.hpp"
  22. #include "game/ant/trait/sculpturing.hpp"
  23. #include "gl/texture-2d.hpp"
  24. #include <stdexcept>
  25. using namespace game::ant;
  26. template <>
  27. trait::sculpturing* resource_loader<trait::sculpturing>::load(resource_manager* resource_manager, PHYSFS_File* file, const std::filesystem::path& path)
  28. {
  29. // Load JSON data
  30. json* data = resource_loader<json>::load(resource_manager, file, path);
  31. // Validate trait file
  32. auto sculpturing_element = data->find("sculpturing");
  33. if (sculpturing_element == data->end())
  34. throw std::runtime_error("Invalid sculpturing trait.");
  35. // Allocate sculpturing trait
  36. trait::sculpturing* sculpturing = new trait::sculpturing();
  37. // Load sculpturing normal map
  38. auto normal_map_element = sculpturing_element->find("normal_map");
  39. if (normal_map_element == sculpturing_element->end())
  40. throw std::runtime_error("Sculpturing trait doesn't specify sculpturing normal map.");
  41. sculpturing->normal_map = resource_manager->load<gl::texture_2d>(normal_map_element->get<std::string>());
  42. // Parse sculpturing roughness
  43. sculpturing->roughness = 0.0f;
  44. if (auto roughness_element = sculpturing_element->find("roughness"); roughness_element != sculpturing_element->end())
  45. sculpturing->roughness = roughness_element->get<float>();
  46. // Free JSON data
  47. delete data;
  48. return sculpturing;
  49. }