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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "resources/resource-loader.hpp"
- #include "resources/resource-manager.hpp"
- #include "resources/json.hpp"
- #include "game/ant/trait/sculpturing.hpp"
- #include "gl/texture-2d.hpp"
- #include <stdexcept>
-
- using namespace game::ant;
-
- template <>
- trait::sculpturing* resource_loader<trait::sculpturing>::load(resource_manager* resource_manager, PHYSFS_File* file, const std::filesystem::path& path)
- {
- // Load JSON data
- json* data = resource_loader<json>::load(resource_manager, file, path);
-
- // Validate trait file
- auto sculpturing_element = data->find("sculpturing");
- if (sculpturing_element == data->end())
- throw std::runtime_error("Invalid sculpturing trait.");
-
- // Allocate sculpturing trait
- trait::sculpturing* sculpturing = new trait::sculpturing();
-
- // Load sculpturing normal map
- auto normal_map_element = sculpturing_element->find("normal_map");
- if (normal_map_element == sculpturing_element->end())
- throw std::runtime_error("Sculpturing trait doesn't specify sculpturing normal map.");
- sculpturing->normal_map = resource_manager->load<gl::texture_2d>(normal_map_element->get<std::string>());
-
- // Parse sculpturing roughness
- sculpturing->roughness = 0.0f;
- if (auto roughness_element = sculpturing_element->find("roughness"); roughness_element != sculpturing_element->end())
- sculpturing->roughness = roughness_element->get<float>();
-
- // Free JSON data
- delete data;
-
- return sculpturing;
- }
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