/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "game/system/spring.hpp"
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#include "game/component/spring.hpp"
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#include "entity/id.hpp"
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namespace game {
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namespace system {
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spring::spring(entity::registry& registry):
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updatable(registry)
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{}
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spring::~spring()
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{}
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void spring::update(double t, double dt)
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{
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const float dtf = static_cast<float>(dt);
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registry.view<component::spring1>().each
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(
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[&](entity::id spring_eid, auto& component)
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{
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solve_numeric_spring<float, float>(component.spring, dtf);
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if (component.callback)
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component.callback(component.spring.x0);
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}
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);
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registry.view<component::spring2>().each
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(
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[&](entity::id spring_eid, auto& component)
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{
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solve_numeric_spring<float2, float>(component.spring, dtf);
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if (component.callback)
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component.callback(component.spring.x0);
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}
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);
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registry.view<component::spring3>().each
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(
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[&](entity::id spring_eid, auto& component)
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{
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solve_numeric_spring<float3, float>(component.spring, dtf);
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if (component.callback)
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component.callback(component.spring.x0);
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}
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);
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registry.view<component::spring4>().each
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(
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[&](entity::id spring_eid, auto& component)
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{
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solve_numeric_spring<float4, float>(component.spring, dtf);
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if (component.callback)
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component.callback(component.spring.x0);
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}
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);
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}
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} // namespace system
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} // namespace game
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