/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "game/system/spring.hpp" #include "game/component/spring.hpp" #include "entity/id.hpp" namespace game { namespace system { spring::spring(entity::registry& registry): updatable(registry) {} spring::~spring() {} void spring::update(double t, double dt) { const float dtf = static_cast(dt); registry.view().each ( [&](entity::id spring_eid, auto& component) { solve_numeric_spring(component.spring, dtf); if (component.callback) component.callback(component.spring.x0); } ); registry.view().each ( [&](entity::id spring_eid, auto& component) { solve_numeric_spring(component.spring, dtf); if (component.callback) component.callback(component.spring.x0); } ); registry.view().each ( [&](entity::id spring_eid, auto& component) { solve_numeric_spring(component.spring, dtf); if (component.callback) component.callback(component.spring.x0); } ); registry.view().each ( [&](entity::id spring_eid, auto& component) { solve_numeric_spring(component.spring, dtf); if (component.callback) component.callback(component.spring.x0); } ); } } // namespace system } // namespace game