/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see .
*/
#include "game/system/spring.hpp"
#include "game/component/spring.hpp"
#include "entity/id.hpp"
namespace game {
namespace system {
spring::spring(entity::registry& registry):
updatable(registry)
{}
spring::~spring()
{}
void spring::update(double t, double dt)
{
const float dtf = static_cast(dt);
registry.view().each
(
[&](entity::id spring_eid, auto& component)
{
solve_numeric_spring(component.spring, dtf);
if (component.callback)
component.callback(component.spring.x0);
}
);
registry.view().each
(
[&](entity::id spring_eid, auto& component)
{
solve_numeric_spring(component.spring, dtf);
if (component.callback)
component.callback(component.spring.x0);
}
);
registry.view().each
(
[&](entity::id spring_eid, auto& component)
{
solve_numeric_spring(component.spring, dtf);
if (component.callback)
component.callback(component.spring.x0);
}
);
registry.view().each
(
[&](entity::id spring_eid, auto& component)
{
solve_numeric_spring(component.spring, dtf);
if (component.callback)
component.callback(component.spring.x0);
}
);
}
} // namespace system
} // namespace game