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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "game/system/spring.hpp"
- #include "game/component/spring.hpp"
- #include "entity/id.hpp"
-
- namespace game {
- namespace system {
-
- spring::spring(entity::registry& registry):
- updatable(registry)
- {}
-
- spring::~spring()
- {}
-
- void spring::update(double t, double dt)
- {
- const float dtf = static_cast<float>(dt);
-
- registry.view<component::spring1>().each
- (
- [&](entity::id spring_eid, auto& component)
- {
- solve_numeric_spring<float, float>(component.spring, dtf);
- if (component.callback)
- component.callback(component.spring.x0);
- }
- );
-
- registry.view<component::spring2>().each
- (
- [&](entity::id spring_eid, auto& component)
- {
- solve_numeric_spring<float2, float>(component.spring, dtf);
- if (component.callback)
- component.callback(component.spring.x0);
- }
- );
-
- registry.view<component::spring3>().each
- (
- [&](entity::id spring_eid, auto& component)
- {
- solve_numeric_spring<float3, float>(component.spring, dtf);
- if (component.callback)
- component.callback(component.spring.x0);
- }
- );
-
- registry.view<component::spring4>().each
- (
- [&](entity::id spring_eid, auto& component)
- {
- solve_numeric_spring<float4, float>(component.spring, dtf);
- if (component.callback)
- component.callback(component.spring.x0);
- }
- );
- }
-
- } // namespace system
- } // namespace game
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