/*
|
|
* Copyright (C) 2023 Christopher J. Howard
|
|
*
|
|
* This file is part of Antkeeper source code.
|
|
*
|
|
* Antkeeper source code is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* Antkeeper source code is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef ANTKEEPER_RENDER_CLEAR_PASS_HPP
|
|
#define ANTKEEPER_RENDER_CLEAR_PASS_HPP
|
|
|
|
#include <engine/render/pass.hpp>
|
|
#include <engine/utility/fundamental-types.hpp>
|
|
#include <functional>
|
|
|
|
namespace render {
|
|
|
|
/**
|
|
* Clears the color, depth, or stencil buffer of a render target.
|
|
*/
|
|
class clear_pass: public pass
|
|
{
|
|
public:
|
|
clear_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer);
|
|
|
|
void render(render::context& ctx) override;
|
|
|
|
/**
|
|
* Sets the buffers to be cleared.
|
|
*
|
|
* @param color Clear the color buffer.
|
|
* @param depth Clear the depth buffer.
|
|
* @param stencil Clear the stencil buffer.
|
|
*/
|
|
void set_cleared_buffers(bool color, bool depth, bool stencil);
|
|
|
|
/**
|
|
* Sets color buffer clear color.
|
|
*
|
|
* @param color Clear color.
|
|
*/
|
|
void set_clear_color(const float4& color);
|
|
|
|
/**
|
|
* Sets the depth buffer clear value.
|
|
*
|
|
* @param depth Clear value.
|
|
*/
|
|
void set_clear_depth(float depth);
|
|
|
|
/**
|
|
* Sets the stencil buffer clear value.
|
|
*
|
|
* @param stencil Clear value.
|
|
*/
|
|
void set_clear_stencil(int stencil);
|
|
|
|
private:
|
|
void rebuild_command_buffer();
|
|
|
|
bool clear_color_buffer;
|
|
bool clear_depth_buffer;
|
|
bool clear_stencil_buffer;
|
|
float4 clear_color;
|
|
float clear_depth;
|
|
int clear_stencil;
|
|
|
|
std::vector<std::function<void()>> command_buffer;
|
|
};
|
|
|
|
} // namespace render
|
|
|
|
#endif // ANTKEEPER_RENDER_CLEAR_PASS_HPP
|