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C. J. Howard 74e8d126fc Improve sky pass. Add light probes. 1 year ago
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bloom-pass.cpp Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 2 years ago
bloom-pass.hpp Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 2 years ago
clear-pass.cpp Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 2 years ago
clear-pass.hpp Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 2 years ago
final-pass.cpp Improve sky pass. Add light probes. 1 year ago
final-pass.hpp Improve sky pass. Add light probes. 1 year ago
fxaa-pass.cpp Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 2 years ago
fxaa-pass.hpp Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 2 years ago
ground-pass.cpp Improve sky pass. Add light probes. 1 year ago
ground-pass.hpp Improve sky pass. Add light probes. 1 year ago
material-pass.cpp Improve sky pass. Add light probes. 1 year ago
material-pass.hpp Improve sky pass. Add light probes. 1 year ago
outline-pass.cpp Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 2 years ago
outline-pass.hpp Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 2 years ago
resample-pass.cpp Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 2 years ago
resample-pass.hpp Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 2 years ago
shadow-map-pass.cpp Revise skeleton and skeleton poses. Add rigged mesh scene object 2 years ago
shadow-map-pass.hpp Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 2 years ago
sky-pass.cpp Improve sky pass. Add light probes. 1 year ago
sky-pass.hpp Improve sky pass. Add light probes. 1 year ago