15 Commits (74e8d126fc1b8f31742d698b179b2b6742be486e)

Author SHA1 Message Date
  C. J. Howard 74e8d126fc Improve sky pass. Add light probes. 1 year ago
  C. J. Howard 1a6cfa65ff Add rectangle area light. Replace sphere light with point light. Improve interface of all light classes 1 year ago
  C. J. Howard 11a42b4af3 Improve sphere light interface 1 year ago
  C. J. Howard c0af8b7155 Replace point light with sphere area light 1 year ago
  C. J. Howard a3188f3b9f Improve camera controls, remove custom attenuation factors for point and spot lights 1 year ago
  C. J. Howard cb9f6838cd Revise skeleton and skeleton poses. Add rigged mesh scene object 2 years ago
  C. J. Howard 3ce188c876 Improve 3D transform struct 2 years ago
  C. J. Howard 356a4a2f89 Remove active paramter from scene objects 2 years ago
  C. J. Howard 2afd495633 Improve frustum culling. Remove obsolete geometry primitives 2 years ago
  C. J. Howard 8d0610649d Improve subframe interpolation. Remove tweens from scene objects. Clean up scene object classes 2 years ago
  C. J. Howard a0657d8d4c Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 2 years ago
  C. J. Howard a313430cb9 Fix and improve ant morphogenesis 2 years ago
  C. J. Howard 329812382b Add missing explicit keyword to some classes with single argument constructors 2 years ago
  C. J. Howard f1d46e10da Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 2 years ago
  C. J. Howard a1aea5f075 Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 2 years ago