/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_RENDER_CLEAR_PASS_HPP #define ANTKEEPER_RENDER_CLEAR_PASS_HPP #include #include #include namespace render { /** * Clears the color, depth, or stencil buffer of a render target. */ class clear_pass: public pass { public: clear_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer); void render(render::context& ctx) override; /** * Sets the buffers to be cleared. * * @param color Clear the color buffer. * @param depth Clear the depth buffer. * @param stencil Clear the stencil buffer. */ void set_cleared_buffers(bool color, bool depth, bool stencil); /** * Sets color buffer clear color. * * @param color Clear color. */ void set_clear_color(const float4& color); /** * Sets the depth buffer clear value. * * @param depth Clear value. */ void set_clear_depth(float depth); /** * Sets the stencil buffer clear value. * * @param stencil Clear value. */ void set_clear_stencil(int stencil); private: void rebuild_command_buffer(); bool clear_color_buffer; bool clear_depth_buffer; bool clear_stencil_buffer; float4 clear_color; float clear_depth; int clear_stencil; std::vector> command_buffer; }; } // namespace render #endif // ANTKEEPER_RENDER_CLEAR_PASS_HPP