💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2017-2019 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BRUSH_HPP
#define BRUSH_HPP
#include "tool.hpp"
class Brush: public Tool
{
public:
Brush(const Model* model, Animator* animator);
~Brush();
/**
* Updates the brush.
*
* @param dt Game timestep.
*/
virtual void update(float dt);
void press();
void release();
void setTiltParams(const Vector2& mousePosition, const Vector2& screenDimensions);
private:
float pressedDistance;
float releasedDistance;
float tipDistance;
float lastTipDistance;
bool painting;
float pressDuration;
float releaseDuration;
Animation<float> pressAnimation;
Animation<float> releaseAnimation;
AnimationClip<float> pressClip;
AnimationClip<float> releaseClip;
Vector2 mousePosition;
Vector2 lastMousePosition;
Vector2 screenDimensions;
float speed;
Vector2 velocity;
bool wasActive;
};
#endif // BRUSH_HPP