/*
|
|
* Copyright (C) 2017-2019 Christopher J. Howard
|
|
*
|
|
* This file is part of Antkeeper Source Code.
|
|
*
|
|
* Antkeeper Source Code is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* Antkeeper Source Code is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef BRUSH_HPP
|
|
#define BRUSH_HPP
|
|
|
|
#include "tool.hpp"
|
|
|
|
class Brush: public Tool
|
|
{
|
|
public:
|
|
Brush(const Model* model, Animator* animator);
|
|
~Brush();
|
|
|
|
/**
|
|
* Updates the brush.
|
|
*
|
|
* @param dt Game timestep.
|
|
*/
|
|
virtual void update(float dt);
|
|
|
|
void press();
|
|
void release();
|
|
|
|
void setTiltParams(const Vector2& mousePosition, const Vector2& screenDimensions);
|
|
|
|
private:
|
|
float pressedDistance;
|
|
float releasedDistance;
|
|
float tipDistance;
|
|
float lastTipDistance;
|
|
bool painting;
|
|
|
|
float pressDuration;
|
|
float releaseDuration;
|
|
|
|
Animation<float> pressAnimation;
|
|
Animation<float> releaseAnimation;
|
|
AnimationClip<float> pressClip;
|
|
AnimationClip<float> releaseClip;
|
|
|
|
Vector2 mousePosition;
|
|
Vector2 lastMousePosition;
|
|
Vector2 screenDimensions;
|
|
float speed;
|
|
|
|
Vector2 velocity;
|
|
bool wasActive;
|
|
};
|
|
|
|
#endif // BRUSH_HPP
|