/* * Copyright (C) 2017-2019 Christopher J. Howard * * This file is part of Antkeeper Source Code. * * Antkeeper Source Code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper Source Code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper Source Code. If not, see . */ #ifndef BRUSH_HPP #define BRUSH_HPP #include "tool.hpp" class Brush: public Tool { public: Brush(const Model* model, Animator* animator); ~Brush(); /** * Updates the brush. * * @param dt Game timestep. */ virtual void update(float dt); void press(); void release(); void setTiltParams(const Vector2& mousePosition, const Vector2& screenDimensions); private: float pressedDistance; float releasedDistance; float tipDistance; float lastTipDistance; bool painting; float pressDuration; float releaseDuration; Animation pressAnimation; Animation releaseAnimation; AnimationClip pressClip; AnimationClip releaseClip; Vector2 mousePosition; Vector2 lastMousePosition; Vector2 screenDimensions; float speed; Vector2 velocity; bool wasActive; }; #endif // BRUSH_HPP