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- /*
- * Copyright (C) 2017-2019 Christopher J. Howard
- *
- * This file is part of Antkeeper Source Code.
- *
- * Antkeeper Source Code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper Source Code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef BRUSH_HPP
- #define BRUSH_HPP
-
- #include "tool.hpp"
-
- class Brush: public Tool
- {
- public:
- Brush(const Model* model, Animator* animator);
- ~Brush();
-
- /**
- * Updates the brush.
- *
- * @param dt Game timestep.
- */
- virtual void update(float dt);
-
- void press();
- void release();
-
- void setTiltParams(const Vector2& mousePosition, const Vector2& screenDimensions);
-
- private:
- float pressedDistance;
- float releasedDistance;
- float tipDistance;
- float lastTipDistance;
- bool painting;
-
- float pressDuration;
- float releaseDuration;
-
- Animation<float> pressAnimation;
- Animation<float> releaseAnimation;
- AnimationClip<float> pressClip;
- AnimationClip<float> releaseClip;
-
- Vector2 mousePosition;
- Vector2 lastMousePosition;
- Vector2 screenDimensions;
- float speed;
-
- Vector2 velocity;
- bool wasActive;
- };
-
- #endif // BRUSH_HPP
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