💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2017-2019 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper Source Code.
  5. *
  6. * Antkeeper Source Code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper Source Code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef BRUSH_HPP
  20. #define BRUSH_HPP
  21. #include "tool.hpp"
  22. class Brush: public Tool
  23. {
  24. public:
  25. Brush(const Model* model, Animator* animator);
  26. ~Brush();
  27. /**
  28. * Updates the brush.
  29. *
  30. * @param dt Game timestep.
  31. */
  32. virtual void update(float dt);
  33. void press();
  34. void release();
  35. void setTiltParams(const Vector2& mousePosition, const Vector2& screenDimensions);
  36. private:
  37. float pressedDistance;
  38. float releasedDistance;
  39. float tipDistance;
  40. float lastTipDistance;
  41. bool painting;
  42. float pressDuration;
  43. float releaseDuration;
  44. Animation<float> pressAnimation;
  45. Animation<float> releaseAnimation;
  46. AnimationClip<float> pressClip;
  47. AnimationClip<float> releaseClip;
  48. Vector2 mousePosition;
  49. Vector2 lastMousePosition;
  50. Vector2 screenDimensions;
  51. float speed;
  52. Vector2 velocity;
  53. bool wasActive;
  54. };
  55. #endif // BRUSH_HPP