💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2017-2019 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SOUND_SYSTEM_HPP
#define SOUND_SYSTEM_HPP
#include "../entity-group.hpp"
#include "../system.hpp"
#include "../components/sound-source-component.hpp"
#include "../components/transform-component.hpp"
#include <AL/al.h>
#include <AL/alc.h>
typedef EntityGroup<TransformComponent, SoundSourceComponent> SoundSourceEntityGroup;
class SoundSystem:
public System,
public SoundSourceEntityGroup::Observer
{
public:
SoundSystem(ComponentManager* componentManager);
virtual ~SoundSystem();
virtual void update(float t, float dt);
void scrot();
private:
virtual void memberRegistered(const SoundSourceEntityGroup::Member* member);
virtual void memberUnregistered(const SoundSourceEntityGroup::Member* member);
SoundSourceEntityGroup entityGroup;
ALCdevice* device;
ALCcontext* context;
ALuint source;
ALuint buffer;
};
#endif // SOUND_SYSTEM_HPP