💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2017-2019 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper Source Code.
  5. *
  6. * Antkeeper Source Code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper Source Code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef SOUND_SYSTEM_HPP
  20. #define SOUND_SYSTEM_HPP
  21. #include "../entity-group.hpp"
  22. #include "../system.hpp"
  23. #include "../components/sound-source-component.hpp"
  24. #include "../components/transform-component.hpp"
  25. #include <AL/al.h>
  26. #include <AL/alc.h>
  27. typedef EntityGroup<TransformComponent, SoundSourceComponent> SoundSourceEntityGroup;
  28. class SoundSystem:
  29. public System,
  30. public SoundSourceEntityGroup::Observer
  31. {
  32. public:
  33. SoundSystem(ComponentManager* componentManager);
  34. virtual ~SoundSystem();
  35. virtual void update(float t, float dt);
  36. void scrot();
  37. private:
  38. virtual void memberRegistered(const SoundSourceEntityGroup::Member* member);
  39. virtual void memberUnregistered(const SoundSourceEntityGroup::Member* member);
  40. SoundSourceEntityGroup entityGroup;
  41. ALCdevice* device;
  42. ALCcontext* context;
  43. ALuint source;
  44. ALuint buffer;
  45. };
  46. #endif // SOUND_SYSTEM_HPP