/* * Copyright (C) 2017-2019 Christopher J. Howard * * This file is part of Antkeeper Source Code. * * Antkeeper Source Code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper Source Code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper Source Code. If not, see . */ #ifndef SOUND_SYSTEM_HPP #define SOUND_SYSTEM_HPP #include "../entity-group.hpp" #include "../system.hpp" #include "../components/sound-source-component.hpp" #include "../components/transform-component.hpp" #include #include typedef EntityGroup SoundSourceEntityGroup; class SoundSystem: public System, public SoundSourceEntityGroup::Observer { public: SoundSystem(ComponentManager* componentManager); virtual ~SoundSystem(); virtual void update(float t, float dt); void scrot(); private: virtual void memberRegistered(const SoundSourceEntityGroup::Member* member); virtual void memberUnregistered(const SoundSourceEntityGroup::Member* member); SoundSourceEntityGroup entityGroup; ALCdevice* device; ALCcontext* context; ALuint source; ALuint buffer; }; #endif // SOUND_SYSTEM_HPP