💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2017-2019 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "render-system.hpp"
RenderSystem::RenderSystem(ComponentManager* componentManager, SceneLayer* scene):
System(componentManager),
modelEntityGroup(componentManager),
scene(scene)
{
modelEntityGroup.addGroupObserver(this);
}
RenderSystem::~RenderSystem()
{}
void RenderSystem::update(float t, float dt)
{
auto members = modelEntityGroup.getMembers();
for (const ModelEntityGroup::Member* member: *members)
{
ModelComponent* model = std::get<0>(member->components);
TransformComponent* transform = std::get<1>(member->components);
model->model.setTransform(transform->transform);
}
}
void RenderSystem::memberRegistered(const ModelEntityGroup::Member* member)
{
ModelComponent* model = std::get<0>(member->components);
scene->addObject(&model->model);
}
void RenderSystem::memberUnregistered(const ModelEntityGroup::Member* member)
{
ModelComponent* model = std::get<0>(member->components);
scene->removeObject(&model->model);
}