💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2017-2019 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper Source Code.
  5. *
  6. * Antkeeper Source Code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper Source Code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "render-system.hpp"
  20. RenderSystem::RenderSystem(ComponentManager* componentManager, SceneLayer* scene):
  21. System(componentManager),
  22. modelEntityGroup(componentManager),
  23. scene(scene)
  24. {
  25. modelEntityGroup.addGroupObserver(this);
  26. }
  27. RenderSystem::~RenderSystem()
  28. {}
  29. void RenderSystem::update(float t, float dt)
  30. {
  31. auto members = modelEntityGroup.getMembers();
  32. for (const ModelEntityGroup::Member* member: *members)
  33. {
  34. ModelComponent* model = std::get<0>(member->components);
  35. TransformComponent* transform = std::get<1>(member->components);
  36. model->model.setTransform(transform->transform);
  37. }
  38. }
  39. void RenderSystem::memberRegistered(const ModelEntityGroup::Member* member)
  40. {
  41. ModelComponent* model = std::get<0>(member->components);
  42. scene->addObject(&model->model);
  43. }
  44. void RenderSystem::memberUnregistered(const ModelEntityGroup::Member* member)
  45. {
  46. ModelComponent* model = std::get<0>(member->components);
  47. scene->removeObject(&model->model);
  48. }