/* * Copyright (C) 2017-2019 Christopher J. Howard * * This file is part of Antkeeper Source Code. * * Antkeeper Source Code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper Source Code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper Source Code. If not, see . */ #include "render-system.hpp" RenderSystem::RenderSystem(ComponentManager* componentManager, SceneLayer* scene): System(componentManager), modelEntityGroup(componentManager), scene(scene) { modelEntityGroup.addGroupObserver(this); } RenderSystem::~RenderSystem() {} void RenderSystem::update(float t, float dt) { auto members = modelEntityGroup.getMembers(); for (const ModelEntityGroup::Member* member: *members) { ModelComponent* model = std::get<0>(member->components); TransformComponent* transform = std::get<1>(member->components); model->model.setTransform(transform->transform); } } void RenderSystem::memberRegistered(const ModelEntityGroup::Member* member) { ModelComponent* model = std::get<0>(member->components); scene->addObject(&model->model); } void RenderSystem::memberUnregistered(const ModelEntityGroup::Member* member) { ModelComponent* model = std::get<0>(member->components); scene->removeObject(&model->model); }