💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2017-2019 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "animation-system.hpp"
AnimationSystem::AnimationSystem(ComponentManager* componentManager):
System(componentManager),
animationGroup(componentManager)
{}
AnimationSystem::~AnimationSystem()
{}
void AnimationSystem::update(float t, float dt)
{
auto members = animationGroup.getMembers();
for (const AnimationEntityGroup::Member* member: *members)
{
AnimationComponent* animationComponent = std::get<0>(member->components);
ModelComponent* modelComponent = std::get<1>(member->components);
Pose* pose = modelComponent->model.getPose();
for (const std::pair<AnimationClip<Transform>, float>& clipWeightPair: animationComponent->animations)
{
const AnimationClip<Transform>& clip = clipWeightPair.first;
float weight = clipWeightPair.second;
}
}
}