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/*
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* Copyright (C) 2017-2019 Christopher J. Howard
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*
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* This file is part of Antkeeper Source Code.
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*
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* Antkeeper Source Code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper Source Code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "animation-system.hpp"
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AnimationSystem::AnimationSystem(ComponentManager* componentManager):
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System(componentManager),
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animationGroup(componentManager)
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{}
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AnimationSystem::~AnimationSystem()
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{}
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void AnimationSystem::update(float t, float dt)
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{
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auto members = animationGroup.getMembers();
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for (const AnimationEntityGroup::Member* member: *members)
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{
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AnimationComponent* animationComponent = std::get<0>(member->components);
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ModelComponent* modelComponent = std::get<1>(member->components);
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Pose* pose = modelComponent->model.getPose();
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for (const std::pair<AnimationClip<Transform>, float>& clipWeightPair: animationComponent->animations)
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{
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const AnimationClip<Transform>& clip = clipWeightPair.first;
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float weight = clipWeightPair.second;
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}
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}
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}
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