/* * Copyright (C) 2017-2019 Christopher J. Howard * * This file is part of Antkeeper Source Code. * * Antkeeper Source Code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper Source Code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper Source Code. If not, see . */ #include "animation-system.hpp" AnimationSystem::AnimationSystem(ComponentManager* componentManager): System(componentManager), animationGroup(componentManager) {} AnimationSystem::~AnimationSystem() {} void AnimationSystem::update(float t, float dt) { auto members = animationGroup.getMembers(); for (const AnimationEntityGroup::Member* member: *members) { AnimationComponent* animationComponent = std::get<0>(member->components); ModelComponent* modelComponent = std::get<1>(member->components); Pose* pose = modelComponent->model.getPose(); for (const std::pair, float>& clipWeightPair: animationComponent->animations) { const AnimationClip& clip = clipWeightPair.first; float weight = clipWeightPair.second; } } }