💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2017-2019 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper Source Code.
  5. *
  6. * Antkeeper Source Code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper Source Code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "animation-system.hpp"
  20. AnimationSystem::AnimationSystem(ComponentManager* componentManager):
  21. System(componentManager),
  22. animationGroup(componentManager)
  23. {}
  24. AnimationSystem::~AnimationSystem()
  25. {}
  26. void AnimationSystem::update(float t, float dt)
  27. {
  28. auto members = animationGroup.getMembers();
  29. for (const AnimationEntityGroup::Member* member: *members)
  30. {
  31. AnimationComponent* animationComponent = std::get<0>(member->components);
  32. ModelComponent* modelComponent = std::get<1>(member->components);
  33. Pose* pose = modelComponent->model.getPose();
  34. for (const std::pair<AnimationClip<Transform>, float>& clipWeightPair: animationComponent->animations)
  35. {
  36. const AnimationClip<Transform>& clip = clipWeightPair.first;
  37. float weight = clipWeightPair.second;
  38. }
  39. }
  40. }