/*
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* Copyright (C) 2020 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_UI_SYSTEM_HPP
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#define ANTKEEPER_UI_SYSTEM_HPP
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#include "event/event-handler.hpp"
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#include "input/input-events.hpp"
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#include "scene/scene.hpp"
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#include "scene/camera.hpp"
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#include "scene/directional-light.hpp"
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#include "scene/ambient-light.hpp"
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#include "scene/model-instance.hpp"
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#include "scene/billboard.hpp"
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#include "renderer/material.hpp"
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#include <vmq/vmq.hpp>
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using namespace vmq::types;
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class control;
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class scene;
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class resource_manager;
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class ui_system:
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public event_handler<mouse_moved_event>
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{
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public:
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ui_system(::resource_manager* resource_manager);
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void update(float dt);
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void set_viewport(const float4& viewport);
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void set_tool_menu_control(control* control);
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const ::scene* get_scene() const;
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::scene* get_scene();
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const ::camera* get_camera() const;
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::camera* get_camera();
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private:
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virtual void handle_event(const mouse_moved_event& event);
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void open_tool_menu();
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void close_tool_menu();
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void open_elevator_menu();
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void close_elevator_menu();
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::resource_manager* resource_manager;
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::scene scene;
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::camera camera;
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ambient_light indirect_light;
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directional_light direct_light;
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model_instance tool_selector_ant;
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billboard tool_selector_bg;
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material modal_bg_material;
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billboard modal_bg;
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billboard underground_bg;
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model_instance energy_symbol;
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float2 mouse_position;
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float4 viewport;
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float2 viewport_center;
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float2 tool_selection_vector;
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control* tool_menu_control;
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};
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inline const scene* ui_system::get_scene() const
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{
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return &scene;
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}
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inline scene* ui_system::get_scene()
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{
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return &scene;
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}
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inline const camera* ui_system::get_camera() const
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{
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return &camera;
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}
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inline camera* ui_system::get_camera()
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{
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return &camera;
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}
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#endif // ANTKEEPER_UI_SYSTEM_HPP
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