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- /*
- * Copyright (C) 2020 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_UI_SYSTEM_HPP
- #define ANTKEEPER_UI_SYSTEM_HPP
-
- #include "event/event-handler.hpp"
- #include "input/input-events.hpp"
- #include "scene/scene.hpp"
- #include "scene/camera.hpp"
- #include "scene/directional-light.hpp"
- #include "scene/ambient-light.hpp"
- #include "scene/model-instance.hpp"
- #include "scene/billboard.hpp"
- #include "renderer/material.hpp"
- #include <vmq/vmq.hpp>
-
- using namespace vmq::types;
-
- class control;
- class scene;
- class resource_manager;
-
- class ui_system:
- public event_handler<mouse_moved_event>
- {
- public:
- ui_system(::resource_manager* resource_manager);
-
- void update(float dt);
-
- void set_viewport(const float4& viewport);
- void set_tool_menu_control(control* control);
-
- const ::scene* get_scene() const;
- ::scene* get_scene();
- const ::camera* get_camera() const;
- ::camera* get_camera();
-
- private:
- virtual void handle_event(const mouse_moved_event& event);
-
- void open_tool_menu();
- void close_tool_menu();
-
- void open_elevator_menu();
- void close_elevator_menu();
-
- ::resource_manager* resource_manager;
- ::scene scene;
- ::camera camera;
- ambient_light indirect_light;
- directional_light direct_light;
- model_instance tool_selector_ant;
- billboard tool_selector_bg;
- material modal_bg_material;
- billboard modal_bg;
-
- billboard underground_bg;
-
- model_instance energy_symbol;
-
- float2 mouse_position;
- float4 viewport;
- float2 viewport_center;
- float2 tool_selection_vector;
- control* tool_menu_control;
- };
-
- inline const scene* ui_system::get_scene() const
- {
- return &scene;
- }
-
- inline scene* ui_system::get_scene()
- {
- return &scene;
- }
-
- inline const camera* ui_system::get_camera() const
- {
- return &camera;
- }
-
- inline camera* ui_system::get_camera()
- {
- return &camera;
- }
-
- #endif // ANTKEEPER_UI_SYSTEM_HPP
-
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