/* * Copyright (C) 2020 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_UI_SYSTEM_HPP #define ANTKEEPER_UI_SYSTEM_HPP #include "event/event-handler.hpp" #include "input/input-events.hpp" #include "scene/scene.hpp" #include "scene/camera.hpp" #include "scene/directional-light.hpp" #include "scene/ambient-light.hpp" #include "scene/model-instance.hpp" #include "scene/billboard.hpp" #include "renderer/material.hpp" #include using namespace vmq::types; class control; class scene; class resource_manager; class ui_system: public event_handler { public: ui_system(::resource_manager* resource_manager); void update(float dt); void set_viewport(const float4& viewport); void set_tool_menu_control(control* control); const ::scene* get_scene() const; ::scene* get_scene(); const ::camera* get_camera() const; ::camera* get_camera(); private: virtual void handle_event(const mouse_moved_event& event); void open_tool_menu(); void close_tool_menu(); void open_elevator_menu(); void close_elevator_menu(); ::resource_manager* resource_manager; ::scene scene; ::camera camera; ambient_light indirect_light; directional_light direct_light; model_instance tool_selector_ant; billboard tool_selector_bg; material modal_bg_material; billboard modal_bg; billboard underground_bg; model_instance energy_symbol; float2 mouse_position; float4 viewport; float2 viewport_center; float2 tool_selection_vector; control* tool_menu_control; }; inline const scene* ui_system::get_scene() const { return &scene; } inline scene* ui_system::get_scene() { return &scene; } inline const camera* ui_system::get_camera() const { return &camera; } inline camera* ui_system::get_camera() { return &camera; } #endif // ANTKEEPER_UI_SYSTEM_HPP