💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2017 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MATERIALS
#define MATERIALS
#include <emergent/emergent.hpp>
using namespace Emergent;
enum class MaterialFormat
{
UI,
PHYSICAL
};
class UIMaterial: public Material
{
public:
UIMaterial(): texture(nullptr) {}
virtual ~UIMaterial() {}
virtual unsigned int getMaterialFormatID() const;
Texture* texture;
};
inline unsigned int UIMaterial::getMaterialFormatID() const
{
return static_cast<unsigned int>(MaterialFormat::UI);
}
/// @see https://www.marmoset.co/posts/physically-based-rendering-and-you-can-too/
class PhysicalMaterial: public Material
{
public:
enum class Flags
{
OBJECT = 0x01,
TERRAIN = 0x02,
SOIL = 0x04,
TRANSLUCENT = 0x08
};
PhysicalMaterial():
albedoOpacityMap(nullptr),
metalnessRoughnessMap(nullptr),
normalOcclusionMap(nullptr),
flags((unsigned int)Flags::OBJECT),
shadowCaster(true),
shadowReceiver(true)
{};
virtual ~PhysicalMaterial() {};
virtual unsigned int getMaterialFormatID() const;
unsigned int flags;
Vector3 albedo;
float opacity;
float metalness;
float roughness;
Texture* albedoOpacityMap;
Texture* metalnessRoughnessMap;
Texture* normalOcclusionMap;
bool shadowCaster;
bool shadowReceiver;
};
inline unsigned int PhysicalMaterial::getMaterialFormatID() const
{
return static_cast<unsigned int>(MaterialFormat::PHYSICAL);
}
#endif // MATERIALS