💿🐜 Antkeeper source code https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

89 lines
2.1 KiB

7 years ago
7 years ago
6 years ago
7 years ago
7 years ago
7 years ago
7 years ago
  1. /*
  2. * Copyright (C) 2017 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper Source Code.
  5. *
  6. * Antkeeper Source Code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper Source Code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef MATERIALS
  20. #define MATERIALS
  21. #include <emergent/emergent.hpp>
  22. using namespace Emergent;
  23. enum class MaterialFormat
  24. {
  25. UI,
  26. PHYSICAL
  27. };
  28. class UIMaterial: public Material
  29. {
  30. public:
  31. UIMaterial(): texture(nullptr) {}
  32. virtual ~UIMaterial() {}
  33. virtual unsigned int getMaterialFormatID() const;
  34. Texture* texture;
  35. };
  36. inline unsigned int UIMaterial::getMaterialFormatID() const
  37. {
  38. return static_cast<unsigned int>(MaterialFormat::UI);
  39. }
  40. /// @see https://www.marmoset.co/posts/physically-based-rendering-and-you-can-too/
  41. class PhysicalMaterial: public Material
  42. {
  43. public:
  44. enum class Flags
  45. {
  46. OBJECT = 0x01,
  47. TERRAIN = 0x02,
  48. SOIL = 0x04,
  49. TRANSLUCENT = 0x08
  50. };
  51. PhysicalMaterial():
  52. albedoOpacityMap(nullptr),
  53. metalnessRoughnessMap(nullptr),
  54. normalOcclusionMap(nullptr),
  55. flags((unsigned int)Flags::OBJECT),
  56. shadowCaster(true),
  57. shadowReceiver(true)
  58. {};
  59. virtual ~PhysicalMaterial() {};
  60. virtual unsigned int getMaterialFormatID() const;
  61. unsigned int flags;
  62. Vector3 albedo;
  63. float opacity;
  64. float metalness;
  65. float roughness;
  66. Texture* albedoOpacityMap;
  67. Texture* metalnessRoughnessMap;
  68. Texture* normalOcclusionMap;
  69. bool shadowCaster;
  70. bool shadowReceiver;
  71. };
  72. inline unsigned int PhysicalMaterial::getMaterialFormatID() const
  73. {
  74. return static_cast<unsigned int>(MaterialFormat::PHYSICAL);
  75. }
  76. #endif // MATERIALS