/* * Copyright (C) 2017 Christopher J. Howard * * This file is part of Antkeeper Source Code. * * Antkeeper Source Code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper Source Code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper Source Code. If not, see . */ #ifndef MATERIALS #define MATERIALS #include using namespace Emergent; enum class MaterialFormat { UI, PHYSICAL }; class UIMaterial: public Material { public: UIMaterial(): texture(nullptr) {} virtual ~UIMaterial() {} virtual unsigned int getMaterialFormatID() const; Texture* texture; }; inline unsigned int UIMaterial::getMaterialFormatID() const { return static_cast(MaterialFormat::UI); } /// @see https://www.marmoset.co/posts/physically-based-rendering-and-you-can-too/ class PhysicalMaterial: public Material { public: enum class Flags { OBJECT = 0x01, TERRAIN = 0x02, SOIL = 0x04, TRANSLUCENT = 0x08 }; PhysicalMaterial(): albedoOpacityMap(nullptr), metalnessRoughnessMap(nullptr), normalOcclusionMap(nullptr), flags((unsigned int)Flags::OBJECT), shadowCaster(true), shadowReceiver(true) {}; virtual ~PhysicalMaterial() {}; virtual unsigned int getMaterialFormatID() const; unsigned int flags; Vector3 albedo; float opacity; float metalness; float roughness; Texture* albedoOpacityMap; Texture* metalnessRoughnessMap; Texture* normalOcclusionMap; bool shadowCaster; bool shadowReceiver; }; inline unsigned int PhysicalMaterial::getMaterialFormatID() const { return static_cast(MaterialFormat::PHYSICAL); } #endif // MATERIALS