/*
|
|
* Copyright (C) 2021 Christopher J. Howard
|
|
*
|
|
* This file is part of Antkeeper source code.
|
|
*
|
|
* Antkeeper source code is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* Antkeeper source code is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef ANTKEEPER_GL_SHADER_HPP
|
|
#define ANTKEEPER_GL_SHADER_HPP
|
|
|
|
#include <cstdlib>
|
|
#include <string>
|
|
|
|
namespace gl {
|
|
|
|
enum class shader_type;
|
|
class shader_program;
|
|
|
|
class shader
|
|
{
|
|
public:
|
|
shader(shader_type type, const std::string& source);
|
|
~shader();
|
|
|
|
shader(const shader&) = delete;
|
|
shader& operator=(const shader&) = delete;
|
|
|
|
shader_type get_type() const;
|
|
|
|
private:
|
|
friend class shader_program;
|
|
|
|
std::string get_info_log() const;
|
|
|
|
unsigned int gl_shader_id;
|
|
shader_type type;
|
|
};
|
|
|
|
inline shader_type shader::get_type() const
|
|
{
|
|
return type;
|
|
}
|
|
|
|
} // namespace gl
|
|
|
|
#endif // ANTKEEPER_GL_SHADER_HPP
|
|
|