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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_GL_SHADER_HPP
- #define ANTKEEPER_GL_SHADER_HPP
-
- #include <cstdlib>
- #include <string>
-
- namespace gl {
-
- enum class shader_type;
- class shader_program;
-
- class shader
- {
- public:
- shader(shader_type type, const std::string& source);
- ~shader();
-
- shader(const shader&) = delete;
- shader& operator=(const shader&) = delete;
-
- shader_type get_type() const;
-
- private:
- friend class shader_program;
-
- std::string get_info_log() const;
-
- unsigned int gl_shader_id;
- shader_type type;
- };
-
- inline shader_type shader::get_type() const
- {
- return type;
- }
-
- } // namespace gl
-
- #endif // ANTKEEPER_GL_SHADER_HPP
-
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