💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_GL_SHADER_HPP
  20. #define ANTKEEPER_GL_SHADER_HPP
  21. #include <cstdlib>
  22. #include <string>
  23. namespace gl {
  24. enum class shader_type;
  25. class shader_program;
  26. class shader
  27. {
  28. public:
  29. shader(shader_type type, const std::string& source);
  30. ~shader();
  31. shader(const shader&) = delete;
  32. shader& operator=(const shader&) = delete;
  33. shader_type get_type() const;
  34. private:
  35. friend class shader_program;
  36. std::string get_info_log() const;
  37. unsigned int gl_shader_id;
  38. shader_type type;
  39. };
  40. inline shader_type shader::get_type() const
  41. {
  42. return type;
  43. }
  44. } // namespace gl
  45. #endif // ANTKEEPER_GL_SHADER_HPP