/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GL_SHADER_HPP #define ANTKEEPER_GL_SHADER_HPP #include #include namespace gl { enum class shader_type; class shader_program; class shader { public: shader(shader_type type, const std::string& source); ~shader(); shader(const shader&) = delete; shader& operator=(const shader&) = delete; shader_type get_type() const; private: friend class shader_program; std::string get_info_log() const; unsigned int gl_shader_id; shader_type type; }; inline shader_type shader::get_type() const { return type; } } // namespace gl #endif // ANTKEEPER_GL_SHADER_HPP