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C. J. Howard 628cbca31d Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
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brep-attribute-map.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
brep-attribute.hpp Add std::formatter specializations for math::vector and math::matrix. Make camera calculate inverses of view and projection matrices from parameters 8 months ago
brep-edge.cpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
brep-edge.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
brep-element-container.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
brep-face.cpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
brep-face.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
brep-loop.cpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
brep-loop.hpp Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 9 months ago
brep-mesh.cpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
brep-mesh.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
brep-operations.cpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
brep-operations.hpp Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes. 8 months ago
brep-vertex.cpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
brep-vertex.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago