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C. J. Howard 628cbca31d Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
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brep Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
bvh Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 9 months ago
primitives Add traverse_navmesh method 9 months ago
closest-point.hpp Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 9 months ago
coordinates.hpp Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 9 months ago
geom.hpp Improve frustum culling. Remove obsolete geometry primitives 1 year ago
hyperoctree.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
intersection.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
marching-cubes.cpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
marching-cubes.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
morton.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
octree.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
projection.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
quadtree.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
rect-pack.hpp Improve frustum culling. Remove obsolete geometry primitives 1 year ago
sdf.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
solid-angle.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago