💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_APP_SDL_WINDOW_HPP
#define ANTKEEPER_APP_SDL_WINDOW_HPP
#include <engine/app/window.hpp>
#include <SDL2/SDL.h>
#include <memory>
namespace app {
/**
*
*/
class sdl_window: public window
{
public:
sdl_window
(
const std::string& title,
const math::ivec2& windowed_position,
const math::ivec2& windowed_size,
bool maximized,
bool fullscreen,
bool v_sync
);
sdl_window(const sdl_window&) = delete;
sdl_window(sdl_window&&) = delete;
sdl_window& operator=(const sdl_window&) = delete;
sdl_window& operator=(sdl_window&&) = delete;
virtual ~sdl_window();
void set_title(const std::string& title) override;
void set_position(const math::ivec2& position) override;
void set_size(const math::ivec2& size) override;
void set_minimum_size(const math::ivec2& size) override;
void set_maximum_size(const math::ivec2& size) override;
void set_maximized(bool maximized) override;
void set_fullscreen(bool fullscreen) override;
void set_v_sync(bool v_sync) override;
void make_current() override;
void swap_buffers() override;
[[nodiscard]] inline const gl::pipeline& get_graphics_pipeline() const noexcept override
{
return *m_graphics_pipeline;
}
[[nodiscard]] inline gl::pipeline& get_graphics_pipeline() noexcept override
{
return *m_graphics_pipeline;
}
private:
friend class sdl_window_manager;
SDL_Window* m_internal_window;
SDL_GLContext m_internal_context;
std::unique_ptr<gl::pipeline> m_graphics_pipeline;
};
} // namespace app
#endif // ANTKEEPER_APP_SDL_WINDOW_HPP