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C. J. Howard 628cbca31d Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
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sdl Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
display-events.hpp Add more default value initialization for various classes and structs 1 year ago
display-orientation.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
display.hpp Improve frustum culling. Remove obsolete geometry primitives 1 year ago
input-manager.cpp Add physics system. Improve frame scheduling. Improve input handling. 1 year ago
input-manager.hpp Add physics system. Improve frame scheduling. Improve input handling. 1 year ago
window-events.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
window-manager.cpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
window-manager.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
window.cpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
window.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago