💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_APP_SDL_INPUT_MANAGER_HPP
#define ANTKEEPER_APP_SDL_INPUT_MANAGER_HPP
#include <engine/app/input-manager.hpp>
#include <memory>
namespace app {
class sdl_window;
/**
* Input manager implementation using SDL2.
*/
class sdl_input_manager: public input_manager
{
public:
/**
* Constructs an SDL input manager.
*/
sdl_input_manager();
/**
* Destructs an SDL input manager.
*/
~sdl_input_manager() override;
void update() override;
void set_cursor_visible(bool visible) override;
void set_relative_mouse_mode(bool enabled) override;
private:
input::keyboard m_keyboard;
input::mouse m_mouse;
std::unordered_map<int, std::unique_ptr<input::gamepad>> m_gamepad_map;
};
} // namespace app
#endif // ANTKEEPER_APP_SDL_INPUT_MANAGER_HPP