💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2023 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_APP_SDL_INPUT_MANAGER_HPP
  20. #define ANTKEEPER_APP_SDL_INPUT_MANAGER_HPP
  21. #include <engine/app/input-manager.hpp>
  22. #include <memory>
  23. namespace app {
  24. class sdl_window;
  25. /**
  26. * Input manager implementation using SDL2.
  27. */
  28. class sdl_input_manager: public input_manager
  29. {
  30. public:
  31. /**
  32. * Constructs an SDL input manager.
  33. */
  34. sdl_input_manager();
  35. /**
  36. * Destructs an SDL input manager.
  37. */
  38. ~sdl_input_manager() override;
  39. void update() override;
  40. void set_cursor_visible(bool visible) override;
  41. void set_relative_mouse_mode(bool enabled) override;
  42. private:
  43. input::keyboard m_keyboard;
  44. input::mouse m_mouse;
  45. std::unordered_map<int, std::unique_ptr<input::gamepad>> m_gamepad_map;
  46. };
  47. } // namespace app
  48. #endif // ANTKEEPER_APP_SDL_INPUT_MANAGER_HPP