💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2020 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_ANIMATION_HPP
#define ANTKEEPER_ANIMATION_HPP
#include <functional>
class animation_base
{
public:
void animate(float dt);
};
template <typename T>
class animation: public animation_base
{
public:
void set_start_callback(std::function<void()> callback);
void set_end_callback(std::function<void()> callback);
void set_loop_callback(std::function<void()> callback);
void set_frame_callback(std::function<void(std::size_t, const T&)> callback);
private:
std::function<void()> start_callback;
std::function<void()> end_callback;
std::function<void()> loop_callback;
std::function<void(std::size_t, const T&)> motion_callback;
};
class skeletal_animation: public animation<int>
{
};
class animator
{
public:
/**
* Progresses all active animations by @p dt.
*
* @param dt Delta time by which the animations will be progressed.
*/
void animate(float dt);
};
#endif // ANTKEEPER_ANIMATION_HPP