💿🐜 Antkeeper source code https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

64 lines
1.7 KiB

  1. /*
  2. * Copyright (C) 2020 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_ANIMATION_HPP
  20. #define ANTKEEPER_ANIMATION_HPP
  21. #include <functional>
  22. class animation_base
  23. {
  24. public:
  25. void animate(float dt);
  26. };
  27. template <typename T>
  28. class animation: public animation_base
  29. {
  30. public:
  31. void set_start_callback(std::function<void()> callback);
  32. void set_end_callback(std::function<void()> callback);
  33. void set_loop_callback(std::function<void()> callback);
  34. void set_frame_callback(std::function<void(std::size_t, const T&)> callback);
  35. private:
  36. std::function<void()> start_callback;
  37. std::function<void()> end_callback;
  38. std::function<void()> loop_callback;
  39. std::function<void(std::size_t, const T&)> motion_callback;
  40. };
  41. class skeletal_animation: public animation<int>
  42. {
  43. };
  44. class animator
  45. {
  46. public:
  47. /**
  48. * Progresses all active animations by @p dt.
  49. *
  50. * @param dt Delta time by which the animations will be progressed.
  51. */
  52. void animate(float dt);
  53. };
  54. #endif // ANTKEEPER_ANIMATION_HPP