/* * Copyright (C) 2020 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_ANIMATION_HPP #define ANTKEEPER_ANIMATION_HPP #include class animation_base { public: void animate(float dt); }; template class animation: public animation_base { public: void set_start_callback(std::function callback); void set_end_callback(std::function callback); void set_loop_callback(std::function callback); void set_frame_callback(std::function callback); private: std::function start_callback; std::function end_callback; std::function loop_callback; std::function motion_callback; }; class skeletal_animation: public animation { }; class animator { public: /** * Progresses all active animations by @p dt. * * @param dt Delta time by which the animations will be progressed. */ void animate(float dt); }; #endif // ANTKEEPER_ANIMATION_HPP