💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_ANIMATION_EULER_IK_CONSTRAINT_HPP
#define ANTKEEPER_ANIMATION_EULER_IK_CONSTRAINT_HPP
#include <engine/animation/ik/ik-constraint.hpp>
#include <engine/math/numbers.hpp>
/**
* Euler angle IK constraint.
*/
class euler_ik_constraint: public ik_constraint
{
public:
void solve(math::fquat& q) override;
/**
* Sets the angular limits.
*
* @param min Minimum angles of the x-, y-, and z-axes, in radians.
* @param max Maximum angles of the x-, y-, and z-axes, in radians.
*/
inline void set_limits(const math::fvec3& min, const math::fvec3& max) noexcept
{
m_min = min;
m_max = max;
}
private:
math::fvec3 m_min{-math::pi<float>, -math::pi<float>, -math::pi<float>};
math::fvec3 m_max{ math::pi<float>, math::pi<float>, math::pi<float>};
};
#endif // ANTKEEPER_ANIMATION_EULER_IK_CONSTRAINT_HPP