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C. J. Howard 46de558337 Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
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ik Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
animation-channel.hpp Fix all W3 warnings 1 year ago
animation-pose.cpp Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame 1 year ago
animation-pose.hpp Revise skeleton pose classes. Rename rigged_mesh to skeletal_mesh. Make model vertex bone indices uint16 1 year ago
animation.cpp Fix all W3 warnings 1 year ago
animation.hpp Fix all W3 warnings 1 year ago
animator.cpp Fix all W3 warnings 1 year ago
animator.hpp Fix all W3 warnings 1 year ago
bone.hpp Revise skeleton pose classes. Rename rigged_mesh to skeletal_mesh. Make model vertex bone indices uint16 1 year ago
ease.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
pose.cpp Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame 1 year ago
pose.hpp Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame 1 year ago
rest-pose.cpp Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame 1 year ago
rest-pose.hpp Revise skeleton pose classes. Rename rigged_mesh to skeletal_mesh. Make model vertex bone indices uint16 1 year ago
screen-transition.cpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
screen-transition.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
skeleton.cpp Make skeletons capable of containing poses 1 year ago
skeleton.hpp Make skeletons capable of containing poses 1 year ago
spring.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
timeline.cpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
timeline.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
tween.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago