/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_ANIMATION_EULER_IK_CONSTRAINT_HPP #define ANTKEEPER_ANIMATION_EULER_IK_CONSTRAINT_HPP #include #include /** * Euler angle IK constraint. */ class euler_ik_constraint: public ik_constraint { public: void solve(math::fquat& q) override; /** * Sets the angular limits. * * @param min Minimum angles of the x-, y-, and z-axes, in radians. * @param max Maximum angles of the x-, y-, and z-axes, in radians. */ inline void set_limits(const math::fvec3& min, const math::fvec3& max) noexcept { m_min = min; m_max = max; } private: math::fvec3 m_min{-math::pi, -math::pi, -math::pi}; math::fvec3 m_max{ math::pi, math::pi, math::pi}; }; #endif // ANTKEEPER_ANIMATION_EULER_IK_CONSTRAINT_HPP