/*
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* Copyright (C) 2017 Christopher J. Howard
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*
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* This file is part of Antkeeper Source Code.
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*
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* Antkeeper Source Code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper Source Code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TERRAIN_HPP
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#define TERRAIN_HPP
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#include <emergent/emergent.hpp>
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using namespace Emergent;
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class Terrain
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{
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public:
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/**
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* Creates a flat terrain surface.
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*
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* @param columns Specifies the width of the terrain, in cells.
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* @param rows Specifies the depth of the terrain, in cells.
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* @param dimensions Specifies the dimensions of the terrain.
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*/
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void create(int columns, int rows, const Vector3& dimensions);
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/// Returns the winged-edge mesh representing the terrain surface.
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const WingedEdge* getSurfaceMesh() const;
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/// Returns the winged-edge mesh representing the terrain subsurface.
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const WingedEdge* getSubsurfaceMesh() const;
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/// Returns the model representing the terrain surface.
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const Model* getSurfaceModel() const;
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/// Returns the model representing the terrain subsurface.
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const Model* getSubsurfaceModel() const;
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private:
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void createSurface();
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void createSubsurface();
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int columns;
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int rows;
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Vector3 dimensions;
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std::vector<Vector3> surfaceVertices;
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std::vector<Vector3> subsurfaceVertices;
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std::vector<std::size_t> surfaceIndices;
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std::vector<std::size_t> subsurfaceIndices;
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WingedEdge surfaceMesh;
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WingedEdge subsurfaceMesh;
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Model surfaceModel;
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Model subsurfaceModel;
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};
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inline const WingedEdge* Terrain::getSurfaceMesh() const
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{
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return &surfaceMesh;
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};
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inline const WingedEdge* Terrain::getSubsurfaceMesh() const
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{
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return &subsurfaceMesh;
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};
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inline const Model* Terrain::getSurfaceModel() const
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{
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return &surfaceModel;
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}
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inline const Model* Terrain::getSubsurfaceModel() const
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{
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return &subsurfaceModel;
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}
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#endif // TERRAIN_HPP
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