💿🐜 Antkeeper source code https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 

88 lines
2.3 KiB

/*
* Copyright (C) 2017 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TERRAIN_HPP
#define TERRAIN_HPP
#include <emergent/emergent.hpp>
using namespace Emergent;
class Terrain
{
public:
/**
* Creates a flat terrain surface.
*
* @param columns Specifies the width of the terrain, in cells.
* @param rows Specifies the depth of the terrain, in cells.
* @param dimensions Specifies the dimensions of the terrain.
*/
void create(int columns, int rows, const Vector3& dimensions);
/// Returns the winged-edge mesh representing the terrain surface.
const WingedEdge* getSurfaceMesh() const;
/// Returns the winged-edge mesh representing the terrain subsurface.
const WingedEdge* getSubsurfaceMesh() const;
/// Returns the model representing the terrain surface.
const Model* getSurfaceModel() const;
/// Returns the model representing the terrain subsurface.
const Model* getSubsurfaceModel() const;
private:
void createSurface();
void createSubsurface();
int columns;
int rows;
Vector3 dimensions;
std::vector<Vector3> surfaceVertices;
std::vector<Vector3> subsurfaceVertices;
std::vector<std::size_t> surfaceIndices;
std::vector<std::size_t> subsurfaceIndices;
WingedEdge surfaceMesh;
WingedEdge subsurfaceMesh;
Model surfaceModel;
Model subsurfaceModel;
};
inline const WingedEdge* Terrain::getSurfaceMesh() const
{
return &surfaceMesh;
};
inline const WingedEdge* Terrain::getSubsurfaceMesh() const
{
return &subsurfaceMesh;
};
inline const Model* Terrain::getSurfaceModel() const
{
return &surfaceModel;
}
inline const Model* Terrain::getSubsurfaceModel() const
{
return &subsurfaceModel;
}
#endif // TERRAIN_HPP