/* * Copyright (C) 2017 Christopher J. Howard * * This file is part of Antkeeper Source Code. * * Antkeeper Source Code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper Source Code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper Source Code. If not, see . */ #ifndef TERRAIN_HPP #define TERRAIN_HPP #include using namespace Emergent; class Terrain { public: /** * Creates a flat terrain surface. * * @param columns Specifies the width of the terrain, in cells. * @param rows Specifies the depth of the terrain, in cells. * @param dimensions Specifies the dimensions of the terrain. */ void create(int columns, int rows, const Vector3& dimensions); /// Returns the winged-edge mesh representing the terrain surface. const WingedEdge* getSurfaceMesh() const; /// Returns the winged-edge mesh representing the terrain subsurface. const WingedEdge* getSubsurfaceMesh() const; /// Returns the model representing the terrain surface. const Model* getSurfaceModel() const; /// Returns the model representing the terrain subsurface. const Model* getSubsurfaceModel() const; private: void createSurface(); void createSubsurface(); int columns; int rows; Vector3 dimensions; std::vector surfaceVertices; std::vector subsurfaceVertices; std::vector surfaceIndices; std::vector subsurfaceIndices; WingedEdge surfaceMesh; WingedEdge subsurfaceMesh; Model surfaceModel; Model subsurfaceModel; }; inline const WingedEdge* Terrain::getSurfaceMesh() const { return &surfaceMesh; }; inline const WingedEdge* Terrain::getSubsurfaceMesh() const { return &subsurfaceMesh; }; inline const Model* Terrain::getSurfaceModel() const { return &surfaceModel; } inline const Model* Terrain::getSubsurfaceModel() const { return &subsurfaceModel; } #endif // TERRAIN_HPP